In a game of Storm of the Imperial Sanctum, there are many units, other than heroes, that are extremely important to the game.

Killing creeps grants minerals to the hero who killed the creep and a set amount of experience that is divided and given to each hero in a radius around where the creep died.

Creeps play a significant role in Storm of the Imperial Sanctum. Having being the player's main source of income and experience points. All NPC(s) from the Protoss Encampment and Zerg Hivemind have the exact same stats.


Creeps are non-hero units that exist ingame. Each team has 3 types of allied creeps that push down lanes, killing enemy creeps, heroes, buildings and towers that get near them in their lane.

Protoss CreepsEdit

Zerg CreepsEdit

Neutral CreepsEdit

Neutral creeps are pink-colored units that spawn in groups in the forest of the Imperial Sanctum. They are not allied to either team, and may be killed by a hero from any team to gain minerals and experience.

Neutral CreepsEdit

  • Dominion Marauder.
  • Dominion Siege Tanks.
  • Dominion Thor.


Two bosses exist ingame, each in an alcove on each side of the river. Aeon is the easier of the two, with Daggoth being extremely hard to take on solo. These bosses grow in strength the longer the game goes on. Usually, killing a boss requires a team effort, but also leaves the team vunerable while killing it.

Killing a boss grants minerals to all members of the team, experience to heroes around where it died, and also grants a team buff, each unique to it's own boss.