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Infernal.Mandrake[]
Once rooted in the fiery depths of a sun, a solar flare ejected Infernal Mandrake onto land. With a subsistence that once depended on the intense flames of a star, he now roams the land seeking sources of heat to fuel his dying form.
Mandrake is a creature native to stars, but can sometimes be found residing within the cores of planets, where the intense heat is an adequate habitat for the beast.
Abilities []
Fan The Flames | |||||
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Mandrake gains +2 Strength every time he kills a hero, and +1 Strength for assists. |
Molten Lance | ||||||||||||||||||||||||||
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The Mandrake deals 60/120/180/240 (+60% INT) Spell Damage to enemies in target area, then pulls all units the line of fire towards himself. | ||||||||||||||||||||||||||
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Martyr | ||||||||||||||||
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The Mandrake gains 10% Movement Speed. Every second, the intense heat deals 30/50/70/90 (+1% of your Maximum Health) Spell Damage to both the Mandrake and nearby enemies. | ||||||||||||||||
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Molten Armor | |||||||||||
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The Mandrake gains +4/8/12/16% Spell Resistance. If an enemy attacks the Mandrake within a 3 unit range, they are burned for 4 seconds. Burned units take 10/20/30/40 Spell Damage per second. | |||||||||||
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Epilogue | |||||||||||||||||
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The Mandrake detonates himself, dealing 150/250/350 (+100% INT) Spell Damage in a large area around himself. Damaged units are sent Airborne for 1.25 seconds, and lose 50% Movement Speed for 3 seconds. Mandrake remains buried for 5 seconds, regenerating 10% Health and Energy per second. | |||||||||||||||||
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Playing as Mandrake[]
After patch 4.15, Mandrake's ability to pull enemy heroes to his position was made much harder to land due to the removal of Magnitude. As such, when playing as Drake, it is advisable to first wait for others to initiate by stunning, slowing, or other CC affect before attempting to pluck the affected hero(es).
Because of the change to Martyr, also be careful when using it at early levels, as it can easily burn your health and cause you to die prematurely.
Finally, Epilogue is simply amazing in team fights. Martyr/Flash in and pop it in the middle of the enemy team, then let your team come in and clean up, while chasing enemies with martyr and molten lance.
I take full utility tree with drake. For skills, I go Q/W/Q/E/Q/R/Q/W/W/W/ stats onward until late game, then max E.
Playing against Mandrake[]
Offense: Make sure to hit him with high burst damage and stun him if possible. Zeratul's bubble is great for this. Otherwise, he'll epilogue and get all his health back and immolate your team. You'll have low health and blown cooldowns, and he will have angry teammates descending upon you.
Defense: Keep moving perpendicular to Mandrake to make it harder for his Molten Lance to grab you. Blinks/cliff jumps and speed granting items (e.g. Spell Buffer) make it possible to escape a Martyring Mandrake. Juking sideways will let Mandrake catch up, but may save you from a Lance.
Premium Guide[]
Written by NapalmlTM:[1]