When Erekul died during the Zerg invasion of Aiur, Zukar Parasites brought his remains back to life against his will. Now Erekul walks the storms as an entity that is neither Protoss nor Zerg, neither Erekul nor Zukar, seeking an end to his misery.
A natural hybrid entity, Erekul commands Nydus younglings to attack from the nether depths. The symbiotic relationship forces Erekul to lash out at those who would release him from his mortal coil, with lethality that is amplified by his rage and anguish.
Erekul releases a wave of snakes, restoring 25/50/75/100 (+40% INT) Health to nearby allies, and dealing 50/100/150/200 (+80% INT) Spell Damage to nearby enemies.
Level
Description
CD
1
Restores 25 (+40% INT) Health and deals 50 (+80% INT) Spell Damage.
90
15
2
Restores 50 (+40% INT) Health and deals 100 (+80% INT) Spell Damage.
110
14
3
Restores 75 (+40% INT) Health and deals 150 (+80% INT) Spell Damage.
130
13
4
Restores 100 (+40% INT) Health and deals 200 (+80% INT) Spell Damage.
Passive grants +10/15/20/25% Physical Resist. When attacked by creep, Erekul reduces his cooldowns by 0.2/0.3/0.4/0.5 seconds. When attacked by heroes, Erekul reduces his cooldowns by 1/1.5/2/2.5 seconds.
Level
Description
1
+10% Physical Resist. When attacked by creep, Erekul reduces his cooldowns by 0.2 seconds. When attacked by heroes, Erekul reduces his cooldowns by 1 second.
2
+15% Physical Resist. When attacked by creep, Erekul reduces his cooldowns by 0.3 seconds. When attacked by heroes, Erekul reduces his cooldowns by 1.5 second.
3
+20% Physical Resist. When attacked by creep, Erekul reduces his cooldowns by 0.4 seconds. When attacked by heroes, Erekul reduces his cooldowns by 2 second.
4
+25% Physical Resist. When attacked by creep, Erekul reduces his cooldowns by 0.5 seconds. When attacked by heroes, Erekul reduces his cooldowns by 2.5 second.
Stun target enemy for 1.5 seconds and deal (35/45/55% of the target's Missing Health) (+100% INT) True Damage.
Level
Description
CD
Rng
1
Deals 35% of the target's missing Health (+100% INT) True Damage.
150
180
5
2
Deals 45% of the target's missing Health (+100% INT) True Damage.
250
150
5
3
Deals 55% of the target's missing Health (+100% INT) True Damage.
350
120
5
4
{{{desc4}}}
0
0
5
Playing as Erekul.Sartonis[]
Allowing yourself to be attacked by creeps means that you can have you skills on next to no cooldown. This means you can constantly use your Swarm Burst to heal yourself.
Playing against Erekul.Sartonis[]
Make sure you constantly harass Erekul to force him to heal himself. Eventually he will run out of energy and become almost useless. If you have a silencing ability, make sure you use it on Erekul in the laning phase.